Sunday, November 21, 2010
Open Source and the Future of Education
Open Education, like Open Source comes down to a question of Freedom and access versus low cost (Stallman). Freedom is never free, as it always comes with a cost. It means that the responsibility for its use falls on the user. After all, if you exercise your freedom of speech you must be prepared for a reaction. Likewise if you use Open Source/Information you become a steward for the product or information. You become responsible for its use and abuse. If there is a security breach or the information is incorrect there is no one else who is responsible. That lies with you.
However the possibilities are endless. As great minds share those minds we all gain. If you can add your own mindshare to this, the world can become a better place. This opens access to those who may not be able to get information or software due to georgraphic or economic conditions. There is potential for crossing the digital divide as we democratize the electronic media. This is what Freedom is about.
An interesting side effect of the Open Source movement as a socialist concept... it allows the capitalist concept of Adam Smith's Invisible Hand of market forces work more efficiently (Smith, 1776). It levels the playing field a bit, as the cost of entry into new markets gets cheaper for businesses of all sizes.
Free the Software
References
Fenster, Free The Software. Retrieved from http://www.metacafe.com/fplayer/yt-yK9MNPlwr2k/fenster_the_free_software_song.swf
Smith,A (1776) The Wealth of Nations. Retrieved from:http://www.marxists.org/reference/archive/smith-adam/works/wealth-of-nations/index.htm
Stallman, R. Why Software Should Not Have Owners. retrieved from http://www.gnu.org/philosophy/why-free.html
Sunday, November 7, 2010
Static and Dynamic Technology
The Static to Dynamic continuum is an interesting topic of discussion and is truly mapping our progression into the future of learning. Static means not changing and indicates where technology has come from, and Dynamic basically means changing, or not static.
In information systems we talk about Dynamic services or content as coming from databases or real-time feeds of data. This means that as systems change, the information shared between the users of the data changes as well.
This is pertinent in modern learning systems, because a pdf generated from a word document today may not be relevant tomorrow. Text books stating Pluto is a planet became outdated as soon as the decision to make it a dwarf planet was reached. However eTexts that are fed from databases could all be changed at one time with a single change in a classification field.
Real time simulations and multi player game environments are good examples of dynamic environments in which both teacher and learners can become part of the same environment and explore context driven information. An interesting blog for Sloodle, a way to assess learning in Second Life within the Moodle open source learning environment, indicates the trend for bringing information and wayfinding together for relevant information.
We have a brave new world ahead of us and I am beginning to emerge from one who fixes and scales technology to one who develops learning and relevance. I often find myself developing mostly static content, however I am always drawn to dynamic collaborative learning. We live in exciting times.
Britt, R. (2006). Scientists decide Pluto’s no longer a planet. MSNBC. Retrieved from:http://www.msnbc.msn.com/id/14489259/
Bloomfield, P.(2010).quizHUD cited in WCC2010. retrieved from:https://www.sloodle.org/blog/?p=213
Thursday, October 28, 2010
Tools, Techniques, and Technology
As the world shifts to networked knowledge and learning (Siemens,2008)Education Technologists have some of the coolest tools of the trade. We get the privilege of bringing everything from hardware to cloud computing into the learning equation. The best application of technology are in the areas of collaboration, communication, and content.
Collaboration tools are particularly valuable in applying social-constructivist methods. Using tools such as wikispaces, google sites, and zotero allow students to compare thoughts and ideas on the same document in order to solve problems and come to shared solutions. Collaboration is a building process rather than a cooperative effort. This will require the group to rely on each other. Some requirements for the group effort would require collective mind-mapping, and shared decision making in a positive environment (Pitler et. al., 2007).
Communication tools such as Skype, Google Voice, email and Elluminate allow for swapping of ideas, during the creation of content. In combination with collaborative tools, the communication tools allows for more effective decision making and transferrence of ideas. These ideas can then be posted to the collaboration space for integration into the shared knowledgebase (Pitler et. al., 2007).
Content tools such as blogs, LMS such as moodle, and websites are great for providing elements of reciprocal teaching (Pitler et. al., 2007). This particular blog post is a great example. I am providing my own summary of information regarding tools, and with any luck you will feel inclined to provide feedback.
References:
Pitler, H., Hubbell, E. R., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.
Siemens, G. (2008, January). Learning and knowing in networks: Changing roles for educators and designers. ITForum
Saturday, October 16, 2010
Assessment of Learning Communities
The internet creates an amazing way to develop community at great distance and a function that allows us to share ourselves as more than the written word, while allowing us to share thoughts at almost the speed of those thoughts. Our students, in the course of building communities in this medium, will bring a wide array of skills and knowledge to their communities. How do we measure relative learning and synthesis in collaborative space?
In a post from Jonathans Blog, an educator and blogger from the UK, it is necessary for each member of a community to personalize a space of their own in order to become an individual within that community. This is echoed by Pallof and Pratt (2008). However the individual is part of a group, and groups judge themselves for effectiveness as well as the teacher.
According to Siemens (Laureate Education, 2008) one of the main roles of the community is peer review. Instructors must develop a structured approach to community building for the students to follow in order to build context for review. The community must know the criteria in which to review their fellow students. Rubrics can be powerful tools in such a situation (Edwards and Edelstein, 2002). In this way, both students and teachers have fair and equitable measures by which to grade and assess the learning activities of the community.
There are questions regarding whether students should be required to work in a group. If the course is designed using socio-constructivist principles I would definitely require it of all students.
However this poses Siemen's biggest questions: How do we measure students as a group, when they have disparate skills? Can we change our academic position of grading individuals to grading their relative contribution to their learning communities?
References:
Edelstein, S.,Edwards J. (2002).If You Build It, They Will Come: Building Learning Communities Through Threaded Discussions. Online Journal of Distance Learning Administration, Volume V, Number I, Spring 2002. Retrieved from: http://distance.westga.edu/~distance/ojdla/spring51/edelstein51.html
Furness, J.(2008).Online Learning Communities for pupils, parents and teachers.Jonathan's Blog. Retrieved from:http://www.jonathansblog.net/online_learning_community_software_schools_vle_facebook_solution
Laureate Education, Inc. (Producer). (2008). Principles of distance education: Assessment of collaborative learning featuring George Siemens [DVD]. United States: Walden University.
Palloff, R. M., & Pratt, K. (2007). Building online learning communities: Effective strategies for the virtual classroom. San Francisco: Jossey-Bass.
Sunday, October 10, 2010
Story Board - Jono Bacon Community Builder
I could not get my storyboard to format properly within this blog so I have posted it on my wikspace of the same name. You can find it here: http://incitefultechnology.wikispaces.com/
The video will be created with almost all open source tools. The only non-open source tool will be Window 7 which is on the laptop.
The Storyboard was created in OpenOffice Write, sound will be captured using Audacity, video will be captured using my iPhone. I haven't chosen a video editor as yet, however it will be open source as well.
If you have any questions on using these resources for your own work, please let me know. You can contact me via:
email: thomas.jacobs@waldenu.edu
I look forward to your suggestions and responses.
Tom
Wednesday, September 29, 2010
Collaboration in Distance Learning - Sharing is Caring
The world of collaborative learning takes on a new meaning when it comes to Distance Education. A blogger named Linda does a great job discussing this in her blog analyzing Kenneth Bruffee's ideas in this space. We become the world of our problems and our solutions, as any student of Vygotsky, Piaget or A. A. Milne (Winnie the Pooh) can attest.
In order to work together across time zones and with little real time interaction takes special skills and tools. These tools have been developing over time from letters, to morse code, telephones, video teleconference, and now online tools such as wikis, document sharing, web sites, and blogs. As we develop our need to communicate, we develop better and better tools.
Collaborative online methods have shown to improve learning and retention across disciplines(West, Sample, and West, 2007). According to blogger David Hopkins(2010) these are as varied as improved race relations, lower anxiety, and creating an active environment. This suddenly makes our online teaching tools much more important. It also provides more opportunities for these problem solving great apes to make better tools.
These tools are getting sexier all the time.
In the Google world, Google Sites encourages teams to create their own web pages and knowledge bases all using their google accounts. This combines with Gmail, Google Docs, Google Groups, Google Voice and Blogspot. All with one login, for free. (Free as in no cost, we are still subjected to advertisements, but a company has to make money right?)
Wikispaces allow groups to create wikis, which allow teams to develop editable wikis. This allows
teams to create knowledge entries that are editable by the team and tracks the history of the changes.
Evernote and Zotero are also a great tools for sharing ideas, notes, citations, and documents about a subject.
This subject makes me almost giddy. Online collaborative learning is the new hotbed of growth in distance learning. I can't wait for the time when we are capable of collaborating real time at almost the speed of thought across the solar system.
Hopkins, D. Benefits of Collaborative Learning. eLearning Blog Don't Waste Your Time. Retrieved from:http://www.dontwasteyourtime.co.uk/eresources/benefits-of-collaborative-learning-elearning/
Linda.(2005) Linda's Blog Retrieved from:http://blog.lib.umn.edu/gust0124/blog/018079.html
West,J.,Sample,S.,West M.,(2007).Online Collaboration Tools in Instructional Design. Retrieved from:
http://www.uwex.edu/disted/conference/Resource_library/proceedings/07_5065.pdf
Saturday, September 18, 2010
eLearning - Instructional Design for the Next Generation
- rapidly changing environments
- new instructional needs
- equivalence and access
References:
Huett, J., Moller, L., Foshay, W., & Coleman, C. (2008). The Evolution of Distance Education: Implications for Instructional Design on the Potential of the Web. TechTrends: Linking Research & Practice to Improve Learning, 52(5), 63-67. doi:10.1007/s11528-008-0199-9.
Moller, L., Forshay, W., & Huett, J. (2008). The Evolution of Distance Education: Implications for Instructional Design on the Potential of the Web. TechTrends: Linking Research & Practice to Improve Learning, 52(3), 70-75. doi:10.1007/s11528-008-0158-5.
Moore, G. (1965). Cramming More Components Onto Integrated Circuits. retrieved from ftp://download.intel.com/museum/Moores_Law/Articles-Press_Releases/Gordon_Moore_1965_Article.pdf
Simonson, M. (2000). Making Decisions: The Use of Electronic Technology in Online Classrooms. New Directions for Teaching & Learning, (84), 29. Retrieved from Academic Search Complete database.